Usability Evaluation of sMouse: Software-Interface that Provides Sensory Reality of Use
Abstract
Because of smartfication in societies, various kinds of physical interfaces have become softwarized. Regarding mobile environments, devices are designed on the basis that users do not need to use physical keyboards or mice. Most of the softwareized interfaces have higher performance than physical ones. However, there are many people who feel that the softwarized interfaces are hard to use despite of their high performance. They carry physical keyboards or external mice instead of softwareized interfaces. We suppose that this phenomenon is caused because humans want “tangible feeling of operations (the use)” when they use computer or machine interfaces. Almost all software-interfaces are hard to provide humans with “tangible feeling of operations (the use)”. Implementing “sensory reality of the use” to the applications integrated to the mobile devices is indispensable to the software-interfaces. We proposed “sMosue”, which is the application (app) that turns a smartphone into a mouse. With sMouse, the users can obtain the mice interfaces utilizing smartphones, which most people always bring .with them at all times. The user can use a smartphone as a mouse without carrying a physical mouse, streamlining of works is expected. In this paper, we describe outline of sMouse and its development purpose. In addition, we also explain the newly added function to provide “tangible feeling of operations (the use)”, and performed its usability evaluation.
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