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Vol. 2 No. 2 (2019): Published on November 30, 2019
Vol. 2 No. 2 (2019): Published on November 30, 2019
Published:
2019-11-30
Technical Papers
Effects of Cognitive Styles on Computational Thinking and Gaming Behavior in an Educational Board Game
Jung-Chuan Yen, Wei-Chi Liao
1-10
PDF
Integrating Board Game Elements, Collaborative Discussion, and Mobile Technology to a Gamification Instructional Activity - A Case of High School Chemical Course
Shuming Wang, Changhsin Wu, Huei-tse Hou
11-20
PDF
Exploring Heterogeneous Grouping Strategies from the Learning Analytic Perspective
Jingyun Wang, Kentaro Kojima
21-34
PDF
Practical Papers
Optimal Group Size for High School Students' Collaborative Argumentation Using SNS for Educational Purposes
Michiko Sugai, Tatsuya Horita, Yuichi Wada
35-53
PDF
Study of Manga Reading as an Effective Teaching Method Based on the TextComprehension Process
Kiichiro Okubo, Kazunori Sato, Yuichi Wada, Kazuyuki Asai, Shunichi Kubo, Tatsuya Horita
54-66
PDF