13th International Conference on Learning Technologies and Learning Environments (LTLE 2022-Winter)
Call for papers
The IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE) focuses on computer applications and technologies in education which includes practice, technology and theory. Since ancient times, research in education has never been discontinued. In particular, with the emergence of computer technologies which evolve very quickly, so has the changes in the research of education (e.g. theory and practice which go with these evolving technologies).
In the field of Computer based Education, personal computers were first used to support education for individual learners in the 1980s, WWW technologies were first used to support e-learners in the 1990s, and mobile devices and wireless technologies were first used to support education for mobile learners in the 2000s. The changes in the way that learners carry out their studies (e.g. e-learning or mobile learning) were a result of the development of such computer technologies. As with every age, there is a corresponding emergence of the educational applications and theories, which accompany such computer technological advancements.
The aim of this conference is to provide a worldwide forum, where the international participants can share their research knowledge and ideas on the recent and latest research on LTLE and map out the directions for future researchers and collaborations. Researchers and graduate students are welcomed to participate in the conference to exchange research findings in the frontier areas of Computers in Education.
We welcome contributions, which will help advance visions, practices, technologies, research and theories to be much better support learning and educational purposes. The scope of IIAI LTLE will cover but not be limited to:
- Advanced applications in Education
- Artificial Intelligence in Education/Intelligent Tutoring System and Adaptive Learning
- Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL)
- Computer-supported Collaborative Learning (CSCL) and Learning Sciences
- Data mining, text mining, and web mining for Education
- Development and applications of digital content for e-learning
- Discipline-based cases for e-learning
- e-Learning Accessibility (EA)
- E-learning, knowledge management and their organizational management
- Emerging tools and technologies for e-learning
- Game and Toy Enhanced Learning and Society (GTEL&S)
- Information Society & Culture (ISC)
- Innovative Design of Learning Software (IDOLS)
- Joyful Learning & Society (JL&S)
- Learning Analytics (LA) / Educational Data Mining (EDM)
- Learning and Knowledge Management
- Learning systems platforms and architectures
- New generations of educational technologies
- Personalized educational and learning systems
- Social computing in e-learning
- Technology Enhanced Language Learning (TELL)
- Technology Enhanced Science Learning (TESL)
- Technology Facilitated Testing and Assessment (TFTA)
- Theoretical foundations for e-learning
- Trends in content/courseware development
- Web 2.0 and social computing for learning
LTLE 2022-Winter Organization
Conference Chair
Yuichi Ono (University of Tsukuba, Japan)
Conference Co-chairs
Chengjiu Yin, Kobe University, Japan
Kosuke Kaneko, Kyushu University, Japan
Kousuke Mouri (Hiroshima City University)
Steering Committee
Gwo-Jen Hwang, National Taiwan University of Science and Technology, Taiwan
Chengjiu Yin, Kobe University, Japan
Kosuke Kaneko, Kyushu University, Japan
Yuichi Ono, University of Tsukuba, Japan
Senior Program Committee
Su Cai, Faculty of Education, Beijing Normal University, China
Konomu Dobashi, Aichi University, Japan
Brendan Flanagan, Kyoto University, Japan
Yuichi Ono, University of Tsukuba, Japan
Koichi Yamashita, Tokoha University, Japan
Stephen J.H. Yang, National Central University, Taiwan, Taiwan
Program Committee
Su Cai, Faculty of Education, Beijing Normal University, China
Chia-Jung Chang, Yuan Ze University, Taiwan
Konomu Dobashi, Aichi University, Japan
Brendan Flanagan, Kyoto University, Japan
Nur Hasanah, School of Business, IPB University, Indonesia
Sachio Hirokawa, Kyushu University, Japan
岳修平 Hsiu-Ping Yueh, National Taiwan University, Taiwan
Gwo-Jen Hwang, , Taiwan
Marc Jansen, University of Applied Sciences Ruhr West, Germany
Yih-Ruey Juang, Jinwen University of Science and Technology, Taiwan
Kosuke Kaneko, Kyushu University, Japan
Rita Kuo, New Mexico Institute of Mining and Technology, United States
Chiu-Lin Lai, National Taipei Univeristy of Education, Taiwan
Chang-Yen Liao, National Central University, Taiwan
Andreas Lingnau, , Germany
Pei-Lin Liu, National Chia-yi University, Taiwan
Jia-Jiunn Lo, Professor, Department of Information Management, Chung-Hua University, Taiwan, Republic of China, Taiwan
Tatsunori Matsui, Waseda University, Japan
Kousuke Mouri, Tokyo University of Agriculture and Technology, Japan
Yoshihiro Okada, Kyushu University, Japan
Yuichi Ono, University of Tsukuba, Japan
Fang-Chuan Ou Yang, Dept. of Digital Multimedia Design, National Taipei University of Business, Taiwan
Guillaume Schiltz, , Switzerland
Wei Shi, , Japan
Jiann Cherng Shieh, Graduate Institute of Library and Information Studies, National Taiwan Normal University, Taiwan
Ongmail Sit, TSU, Thailand
Jun-Ming Su, Department of Information and Learning Technology, National University of Tainan, Taiwan
Han-Yu Sung, National Taipei University of Nursing and Health Sciences, Taiwan
Ke Tian, Rakuten Group, Inc, Japan
Chun-Chia Wang, School of Information and Design, Chang Jung Christian University, Taiwan
Chun-Wang Wei, Department of Healthcare Administration and Medical Informatics, Kaohsiung Medical University, Taiwan, Taiwan
Masanori Yamada, Kyushu University, Japan
Koichi Yamashita, Tokoha University, Japan
Stephen J.H. Yang, National Central University, Taiwan, Taiwan
Roger Yen, National Taipei University of Education, Taiwan
Chengjiu Yin, , Japan
Takashi Yukawa, Nagaoka University of Technology, Japan
國豪 黃, 國立雲林科技大學產業科技學士學位學程, Taiwan
Fahim Khan, Toyo University, Japan