Improving Motivation Control in Personal Software Process Education Course with a Qualitative Approach
Abstract
One of the problems of our PSP (Personal Software Process) training course class is a low completion rate. One of the trials to resolve the situation is formalizing the motivation process of the PSP course trainees by using state transition modelling with the state, values of the factors regarding the trainee’s motivation and a set of stimuli from the course instructors and environment. Conceptually, instructors can make effective scenarios for the trainees and develop an effective learning environment with the assumption on the state and corresponding state transition function of the trainees. However, it is difficult to improve as well as design and evaluate such scenarios and environment factors based on the actual motivation states inside trainees. We use a qualitative approach, GTA (Grounded Theory Approach) with a systems-engineering modeling method to improve as well design and evaluate scenarios and environment factors.
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