The Research of Using STEM-6E Teaching Model in AR Technology Learning: System Development and Evaluation

Authors

  • Fang-Chuan Ou Yang Department of Digital Multimedia Design, National Taipei University of Business, Taipei,

DOI:

https://doi.org/10.52731/liir.v004.139

Abstract

In recent years, the application of AR/VR/MR in various fields has gradually risen, and the popularization of 5G has driven the vigorous development of AR-related products in various application fields. This study mainly proposes an AR learning system that combines STEAM-6E teaching model to enable learners to understand the application of cross-domain technology in the process of “learning by doing”, and also understand the current technical principles of AR and the main applications in the industry. This system is mainly divided into four thematic learning units. The design of each unit uses STEAM-6E as a scaffold for learning and implementation to guide students from cognition, understanding, verification to implementation step by step to understand AR technology. The learning content conforms to the core literacy and learning goals of mathematics, natural sciences, arts and technology fields in the 108 curriculum for elementary, junior high and high schools in Taiwan, and has academic contributions and practical promotion value for K-12 science literacy education.

References

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Published

2023-09-12